
- RENPY GET MOUSE COORDINATES UPDATE
- RENPY GET MOUSE COORDINATES CODE
- RENPY GET MOUSE COORDINATES FREE
Note that you will have to use Add-Type if running from the console! We just have to look at the Position property in the class. The process to get your mouse coordinates is actually pretty simple. It is important to know that the X coordinate is based on the position from the left of the window while the Y coordinate is based on the top of the window. My goal is to have a small UI that can track my mouse movements in real time that would show my X and Y coordinates of the cursor based on its location on the window. Like some of the things that I start working on, I may not have a good reason to do it other than just for the simple fact of challenging myself to make it work.īefore I dive into what I did to make a “mouse tracker”, I wanted to explain my goal of actually making it. While working on a different side project, I somehow took a path that led me down looking at the X and Y coordinates of my mouse cursor in relation to its position on my window. I think this might be one of those occasions.
RENPY GET MOUSE COORDINATES FREE
SpriteObject(window.get_width() * 2// 3, window.Sometimes when you have a little bit of free time, you decide to build things just to see if you can do it regardless of how useful it might actually be. Self.image = self.hover_image if self.hover else self.original_image Self.hover = (mouse_pos) and any(mouse_buttons) Self.hover_image = pygame.Surface((50, 50), pygame.SRCALPHA)
RENPY GET MOUSE COORDINATES UPDATE
The 1st, 2nd and 3rd elements in the list represent the left, middle and right mouse buttons.ĭetect evaluate the mouse states in the Update method of the object: class SpriteObject(): When multiple buttons are pressed, multiple items in the list are True. The state of a button is True as long as a button is held down. _pressed() returns a list of Boolean values that represent the state ( True or False) of all mouse buttons. The return value is a tuple that represents the x and y coordinates of the mouse cursor.

The current position of the mouse can be determined via _pos(). See further Creating multiple sprites with different update()'s from the same sprite class in Pygame Sprite_object = SpriteObject(*window.get_rect().center, (128, 128, 0)) Self.image = self.click_image if self.clicked else self.original_image

Self.click_image = pygame.Surface((50, 50), pygame.SRCALPHA) Self.original_image = pygame.Surface((50, 50), pygame.SRCALPHA) Pass the list of events to the update method of the so that you can process the events in the Sprite class: class SpriteObject():Ĭlass SpriteObject(): Use the rect attribute of the object and the collidepoint method to see if the Sprite was clicked. Further explanations can be found in the documentation of the module pygame.event. When multiple keys are pressed, multiple mouse button events occur. For instance the value of the attributes is 1, 2, 3, 4, 5 for the left mouse button, middle mouse button, right mouse button, mouse wheel up respectively mouse wheel down. button stores the button that was clicked. pos is a tuple that stores the position that was clicked. The () object has two attributes that provide information about the mouse event. The MOUSEBUTTONDOWN event occurs once when you click the mouse button and the MOUSEBUTTONUP event occurs once when the mouse button is released. So, it's better to use the first approach IMHO. Of course you can subclass Sprite and add a method called is_clicked like this: class MySprite(Sprite): If _pressed() and (_pos()) and not handled:
RENPY GET MOUSE COORDINATES CODE
You'll have to introduce some kind of flag if you handled this case, since otherwise this code will print "You have opened a chest!" every iteration of the main loop. cocos2d does.Īnother way would be to check the position of the mouse cursor and the state of the pressed buttons, but this approach has some issues.

Pygame does not offer event driven programming, as e.g. You'll want to use mouse.get_pos() and llidepoint(). So basically you have to check for a click on a sprite yourself every iteration of the mainloop.

# get a list of all sprites that are under the mouse cursorĬlicked_sprites = In your main loop, get all events, and check for the MOUSEBUTTONDOWN or MOUSEBUTTONUP event. I assume your game has a main loop, and all your sprites are in a list called sprites.
